Polar Quest


Role:

UX Designer

Tools:

Figma

Duration:

48 hours

In October 2018, I participated in an international hackathon organized by NASA. We had 48 hours to design & present a game that informed people about the rapidly melting polar ice.



Problem

Design a quest-like game to teach others about polar environments and how they are changing. Use NASA data to help adventurers plan their quest and present them with challenges along the way.

Background

Each year scientists plan expeditions to the Earth’s cryosphere to conduct experiments. For such challenging expeditions, careful planning is crucial to survival in the extreme environment. The changing conditions in the cryosphere are making it increasingly difficult for scientists to predict the weather and the terrain of the Arctic.

Process

We used the NASA Sea Ice Index to understand the extent and the concentration of the ice in the Arctic. Data relevant to the current time of the year would be pulled from this database and used to design the game environment.

Each tile of the game would be mapped to an area in the Arctic to replicate the ice thickness and weather conditions for that area. Before we started designing the game, we did some research to learn more about the typical supplies and outdoor gear required to sustain in the Arctic. These were then used to design various artifacts and icons within the game.

Solution

We designed a desktop game in which an expeditor has to navigate through randomly disappearing blocks of sea ice. In addition, he also must collect and use the supplies in order to survive environmental hazards such as blizzards and avalanches.

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